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Unreal Engine FPS Game Prototype
Coursera
Course
Unknown

Unreal Engine FPS Game Prototype

EDUCBA

Hands-on course teaching core gameplay mechanics design and implementation for a functional FPS prototype using Unreal Engine's Blueprint system.

Unknown7 weeksKK, English

About this Course

This hands-on course equips learners with the essential skills to apply, implement, and integrate core gameplay mechanics in Unreal Engine by building a functional First-Person Shooter (FPS) prototype. Through a structured, project-based approach spanning seven detailed modules, learners will progressively construct interactive components ranging from player control and input systems to AI behavior and scoring mechanics. Starting with foundational project setup and controller configuration, the course moves into character logic, action mapping, and firing mechanisms. Learners then develop advanced systems such as line tracing, target feedback, and health segmentation, while also designing dynamic UI screens and score displays using widget blueprints. Each module emphasizes practical outcomes and real-time interactivity, encouraging learners to analyze, synthesize, and refine visual, functional, and behavioral aspects of gameplay. From implementing sprint and crouch mechanics to creating responsive user interfaces and particle effects, learners will graduate with a fully functioning, visually enhanced FPS game prototype. By the end of this course, learners will be able to: • Construct and configure input and movement mechanics using Blueprints. • Implement responsive UI screens linked to gameplay variables. • Design and apply scoring, health, and AI systems. • Evaluate and modify visual feedback systems including materials and particles. • Integrate all systems into a polished, interactive FPS prototype. This course is ideal for aspiring game developers who want to build, connect, and enhance gameplay logic using Unreal Engine’s Blueprint scripting system

What You'll Learn

  • Construct input and movement mechanics using Blueprints
  • Implement interactive UI screens linked to gameplay variables
  • Design scoring, health, and AI systems
  • Evaluate and modify visual feedback including materials and particles
  • Integrate all systems into a polished interactive FPS prototype

Prerequisites

  • No deep prior experience required, basic computer skills helpful
  • Ability to read course instructions in English and complete short activities

Instructors

E

EDUCBA

Topics

Design and Product
Computer Science
Animations
Game Design
Debugging
Unreal Engine
Visualization (Computer Graphics)
User Interface (UI)
Prototyping
Artificial Intelligence

Course Info

PlatformCoursera
LevelUnknown
PacingUnknown
PriceFree

Skills

التصميم والإنتاج
علوم الحاسوب
الرسوم المتحركة
تصميم الألعاب
تصحيح الأخطاء
Unreal Engine
الرسوم الحاسوبية
واجهة المستخدم
Prototyping
Artificial Intelligence

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