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Blueprint Scripting
Coursera
Course
Unknown

Blueprint Scripting

Epic Games

Learn the basics of Unreal Engine's Blueprint visual scripting system to create gameplay elements with a node-based interface, designed for beginners in programming.

Unknown4 weeksEnglish4,290 enrolled

About this Course

The Blueprint Visual Scripting system in Unreal Engine is a visual programming language that uses a node-based interface to create gameplay elements. The node-based workflow provides designers with a wide range of scripting concepts and tools that are generally only available to programmers. In addition, Blueprint-specific markup available in Unreal Engine's C++ implementation provides programmers with a way to create baseline systems that designers can extend. This is primarily aimed at first- and second-year undergraduates interested in engineering or science, along with high school students and professionals with an interest in programming. This course introduces learners to the Blueprint Visual Scripting system. Participants will learn Blueprint basics, how they relate to C++, and Blueprint programming principles, and will use their knowledge to create an interactive door for a video game. This course does not require learners to have any previous knowledge about Blueprint scripting to get started. It is recommended that the learner take courses 1 through 3 before starting this course

What You'll Learn

  • Understand Blueprint basics and its relation to C++
  • Apply programming principles using Blueprint
  • Create an interactive video game door

Prerequisites

  • No prior experience required

Instructors

R

Ryan Laley

Company Director | Ryan Laley Games Unreal Authorized Instructor

Topics

Design and Product
Computer Science
Software Development
Animation and Game Design
Data Management
Debugging
Unreal Engine
Video Game Development
C++ (Programming Language)
Object Oriented Programming (OOP)

Course Info

PlatformCoursera
LevelUnknown
PacingUnknown
PriceFree

Skills

تصميم المنتجات
علوم الحاسوب
تطوير البرمجيات
تصميم وتحريك الألعاب
إدارة البيانات
تصحيح الأخطاء
محرك Unreal
تطوير الألعاب
C++ (Programming Language)
Object Oriented Programming (OOP)

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