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Data Structures and Design Patterns for Game Developers
Coursera
Course
Unknown

Data Structures and Design Patterns for Game Developers

University of Colorado System

Enhance C# and Unity skills by developing robust games using data structures and design patterns applicable beyond gaming.

Unknown4 weeksEnglish20,346 enrolled

About this Course

This course is a stand-alone course that builds on the knowledge included in the C# Programming for Unity Game Development Specialization, so the course assumes you have the prerequisite knowledge from that Specialization. You should make sure you have that knowledge, either by taking those courses or from personal experience, before tackling this course. Throughout this course you'll build on your foundational C# and Unity knowledge by developing more robust games with better object-oriented designs using various data structures and design patterns. Data structures and design patterns are both general programming and software architecture topics that span all software, not just games. Although we'll discuss these ideas in the game domain, they also apply if you're writing a web app in ASP.NET, building a tool using WinForms, or any other software you decide to build. Module 1: Explore a Dynamic Array data structure and learn the basics of algorithm analysis Module 2: Learn about and use the common Linked List and Graph data structures Module 3: Learn about and use several additional data structures: Stacks, Queues, and Trees Module 4: Learn why design patterns are so useful and discover a number of design patterns useful in game development “Unity” is a trademark or registered trademark of Unity Technologies or its affiliates in the U.S. and elsewhere. This course is an independent work and is not sponsored by, authorized by, or affiliated with Unity Technologies or its affiliates

What You'll Learn

  • Build on foundational C# and Unity skills
  • Develop robust games using various data structures
  • Apply design patterns in game and software development
  • Understand basic algorithm analysis

Prerequisites

  • Basic familiarity with C# and Unity programming concepts
  • Readiness to practice through applied exercises

Instructors

D

Dr. Tim "Dr. T" Chamillard

Associate Professor

Topics

Software Development
Computer Science
Algorithms
Video Game Development
Unity Engine
Game Design
Software Design Patterns
Debugging
Software Architecture
Data Structures

Course Info

PlatformCoursera
LevelUnknown
PacingUnknown
PriceFree

Skills

تطوير البرمجيات
علوم الحاسوب
الخوارزميات
تطوير ألعاب الفيديو
محرك Unity
تصميم الألعاب
نماذج تصميم البرمجيات
تصحيح الأخطاء
Software Architecture
Data Structures

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