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Developing AR/VR/MR/XR Apps with WebXR, Unity & Unreal
Coursera
Course
Unknown

Developing AR/VR/MR/XR Apps with WebXR, Unity & Unreal

University of Michigan

This third course in the XR for Everybody specialization is geared toward the technical development of XR experiences. The course provides learners with a more technical mental model of XR technologies and the tools to approach XR development with confidence. It walks through the stages of development for both VR and AR projects, introducing the main XR development platforms as well as the key methods and tools. This third course also helps learners infer advanced XR requirements from physical/d

Unknown4 weeks13,670 enrolled

About this Course

This third course in the XR for Everybody specialization is geared toward the technical development of XR experiences. The course provides learners with a more technical mental model of XR technologies and the tools to approach XR development with confidence. It walks through the stages of development for both VR and AR projects, introducing the main XR development platforms as well as the key methods and tools. This third course also helps learners infer advanced XR requirements from physical/d

What You'll Learn

  • Create basic and immersive VR scenes in WebXR or Unity.
  • Create marker-based and marker-less AR scenes in WebXR or Unity.
  • Understand fundamental concepts and techniques for advanced XR applications.
  • Develop XR applications with ethics, accessibility, and privacy in mind.

Instructors

M

Michael Nebeling

Topics

User Experience Design
Prototyping
Interaction Design
Human Computer Interaction
Unity Engine
3D Assets
Unreal Engine
User Research
Virtual Reality
Augmented Reality

Course Info

PlatformCoursera
LevelUnknown
PacingUnknown
PriceFree

Skills

User Experience Design
Prototyping
Interaction Design
Human Computer Interaction
Unity Engine
3D Assets
Unreal Engine
User Research
Virtual Reality
Augmented Reality

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