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Game Development and Prototyping
Coursera
Course
Unknown

Game Development and Prototyping

Epic Games

Introduction to game development and prototyping using Unreal Engine, covering various game modes and foundational project assets and code.

Unknown4 weeksEnglish3,663 enrolled

About this Course

In this course, you will be introduced to game development and prototyping for games. Courses 1-4 are highly recommended while Courses 5-7 create the foundational Unreal Engine project, assets and code used throughout this course. This course requires no previous experience and aimed at beginners. This course explores 6 different game modes: Stealth Survival, Platformer, Capture the Flag, Action Combat, Crafting, and Story. This course will include a pre-production phase where learners will break down the design of each mode using Obsidian. Understanding the core gameplay experience each mode is intended to design. This pre-production phase will not only outline gameplay features but also how you can reuse assets and code for quick prototyping. After pre-production, there is a module dedicated to creating each game mode. This will include game mode-specific code, design and iteration. By the end of this course you will package your project to be in a visually presentable format for your portfolio

What You'll Learn

  • Understand game development stages with Unreal Engine
  • Design reusable game assets and code
  • Develop prototypes for various game modes
  • Apply pre-production principles in game design

Prerequisites

  • No prior experience required

Instructors

C

Christopher Main

CTO, Tech Artist and Unreal Engine Specialist

C

Christen Main

CEO, Creative Director and Illustrator

Topics

Software Development
Computer Science
Design and Product
Creativity
Prototyping
UI Components
System Implementation
Video Game Development
User Interface (UI)
Game Design

Course Info

PlatformCoursera
LevelUnknown
PacingUnknown
PriceFree

Skills

تطوير البرمجيات
علوم الحاسوب
التصميم والمنتجات
الإبداع
النمذجة الأولية
مكونات واجهة المستخدم
تنفيذ الأنظمة
تطوير ألعاب الفيديو
User Interface (UI)
Game Design

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