TrueschoTruescho
All Courses
Unreal Engine Blueprints: Advanced Gameplay
Coursera
Course
Unknown

Unreal Engine Blueprints: Advanced Gameplay

EDUCBA

Design and develop a full 2D arcade shooter game using Unreal Engine’s Blueprint system without coding, covering key gameplay mechanics and logic.

Unknown4 weeksKK, English

About this Course

This project-based course empowers learners to design, develop, and implement a complete 2D-style arcade shooter game using Unreal Engine’s Blueprint system—no coding required. Through four progressive modules, students will configure core gameplay systems, construct reusable Blueprint classes, and apply loop-based logic to create responsive, scalable mechanics. Each module focuses on a key area of game development: input handling, camera control, object spawning, damage systems, and material feedback. Participants will begin by setting up project environments, binding user inputs, and structuring controller logic. They will then construct fixed camera systems, develop obstacle hierarchies, and apply data-driven control flows using Structs, Enums, and Arrays. Later lessons focus on building asteroid actors, configuring health and collision systems, and managing actor lifecycles with timers and destruction events. Learners will also explore applying material blend modes and transparency techniques to enhance visual design. By the end of this course, students will be able to: • Create modular and reusable Blueprints for common arcade mechanics • Apply flow control structures such as loops and conditional execution • Design flexible actor behavior using class inheritance and editable properties • Implement real-time interactions, damage logic, and spawn timing • Analyze gameplay systems for performance and responsiveness This course is ideal for aspiring game developers, designers, and technical artists seeking a hands-on introduction to gameplay logic without writing C++ code. All concepts guiding learners to apply, analyze, construct, and evaluate their own game systems in Unreal Engine

What You'll Learn

  • Create modular and reusable Blueprints for common arcade mechanics
  • Apply flow control structures such as loops and conditionals
  • Design flexible actor behavior using class inheritance and editable properties
  • Implement real-time interactions including damage logic and spawn timing
  • Analyze gameplay systems for performance and responsiveness

Prerequisites

  • Basic computer and internet skills
  • Ability to read course instructions in English and complete practical activities

Instructors

E

EDUCBA

Topics

Design and Product
Computer Science
No-Code Development
Performance Tuning
Unreal Engine
Performance Testing
Programming Principles
Video Game Development
Object Oriented Design
Game Design

Course Info

PlatformCoursera
LevelUnknown
PacingUnknown
PriceFree

Skills

تصميم المنتجات
علوم الحاسوب
التطوير بدون كود
تحسين الأداء
Unreal Engine
اختبار الأداء
مبادئ البرمجة
تطوير الألعاب
Object Oriented Design
Game Design

Start Learning Now